Much has been made of the concept that mobile devices are a “second screen” companion to watching television. But those working in mobile also caution [...]
Publishers are traditionally used to selling advertisers space in their publications. But that model is working less and less as major advertisers stop buying publications [...]
Rather than just think ‘advertising,’ think of ‘useful services’ for readers and sponsors Publishers should fundamentally rethink how to monetize mobile products, beyond just conventional [...]
News organizations aren’t the only ones trying to adapt to mobile technology. There are many other industries bidding for the limited pool of people with [...]
Think about the mobile apps or websites your organization uses to reach the public, and ask yourself two questions: what do they do, and who [...]
Thinking about any potential new product should start with identifying the audience and its needs. Consider the major annual events in your community, the popular [...]
Once publishers have an idea of the potential audience segments for niche apps in their market, they need to look internally at the resources and [...]
If you aren’t familiar with user-centered design, you can infer a lot just from the name. It is a process that puts the intended users [...]
Now you have a pretty good idea of a mobile product you might build. You know what your audience wants, what your staff can sustain, [...]
Steve Jobs famously told the team building the first Macintosh computer in the early 1980s, “Real artists ship.” That motto echoes as the delivery of [...]